Ronin

Ronin

Having gone a while without writing a review (I’ve been writing for a local paper, so my free time was taken up by a variety of projects), I’ve been itching to get back to playing some games. This year, we’ve had a plethora of great games to pick from ranging from epic RPGs (Witcher 3) to mindless beat-em-ups (Arkham Knight) and even some surprises that seemed to sneak up on us (Mad Max). In between every AAA release is always a few indie games that sprout up. Ronin is one that I had seen on TotalBiscuits YouTube channel, but saw that there was much negativity surrounding the game due to having a lack of graphical options that you usually find in good PC games and for a 30 fps cap. I wanted to offer up a counter (while still agreeing that it’s a fun game).   So first, what is this game? Ronin is a turn based action game. The left stick moves your character, and the right stick pauses the game and draws an arc. This arc will either be white all the way through, showing where you’ll land exactly or it will have red at some point in it. Red means when in combat, you’ll stop at that point, hanging mid air. The various buttons on the controller will be used for things like attacking, throwing your sword or teleporting around. To use these abilities (other than attacking) you have to kill enemies and build up a charge meter. Building it up all the way causes it to empty and gives you a free turn.   The...