New Game Development

New Game Development

When I first got my Wii (the original one, not the WiiU) I was excited about the prospect of many new games and ways to play them. Downloadable games, particularly original ones and not virtual console games, were these cool bundles of bite-sized gaming fun. One of those games was “Final Fantasy: My Life as the King” and it was amazing! You got to set quests for heroes to do, build your town up and how you built your town gave rise to the different sorts of characters you had.   But for as much as I loved it, it felt lacking. There was too much on rails, and not enough emergent. It was fun, but not mature. And so now I’m making my own. I’m using Trello to track my progress and design (which can be found at https://trello.com/b/wHrtXsnU/the-kingdom-game) and Unity as my engine. Now I’m also working within my limits so this is strictly a 2d game.   The basics of the game are that travellers visit your town when you have taverns (you actually start the game with one tavern). Sometimes, travellers will become citizens (because why not stay in beautiful Your_Kingdom_Name_Here?). As you have citizens, you’ll gain a slow income of gold from taxes which can be spent on investments. Townsfolk will try to create new businesses for themselves, but this is a slow process and so by investing in your city you can create the things you want. So while a bakery might pop up, you could build one and hope that someone fills it.   Most of your population is measured as an arbitrary...
52 Week Challenge – Week 39 – Who’s That Flying?

52 Week Challenge – Week 39 – Who’s That Flying?

Shmups are one of those niche markets where there isn’t much play: you have mostly your dedicated fans that love the genre and then there are a few passers by who need to climb steep skill levels to start. Generally, those people either love or hate the games, and fall in or out of the niche and that’s because there aren’t a huge number of really GOOD entry level smups. Until now.   Who’s That Flying?! is an indie developed shmup with delightful flash style graphics (maybe a bit nicer) and some really really really good game design. You are defending the Earth, which is essentially your health bar. You can’t die, but you can lose if the Earth looses too much health. This happens if you let the weakest enemies, the ones which can’t even damage you, to leave the screen. While these swarms of useless foes fly by, only to be desiccated by your shots and punches (yes, punches) harder foes use projectiles that move, stun, shock or otherwise prevent you from killing their tiny brethren.   This unique take on the shmup genre, short and satisfying gameplay and story that gave me a sensible chuckle, makes Who’s That Flying a great entry into my 52 week...