Stories: The Path of Destinies

Stories: The Path of Destinies

Two of my favourite games are Bastion and Way of the Samurai. Bastion is this great game with a narrator describing everything you’re doing all while you run around shooting and dodging. Way of the Samurai is this great hack and slash game, where the story changes based on your decisions in dramatic ways resulting in one of a number of different endings. If the two games got together and had a baby, it would be something like Stories: The Path of Destinies.   Mechanically it’s partially a role playing game. You’ll equip your character and learn skills as you progress through the game. The combat is action based with there being no ‘best’ way to fight but with plenty of options allowing you to choose how you’d prefer to fight. The enemies of the game come in a variety of forms, giving you a very tactical choice in how you progress through combat. Levels are linear, but with many branching paths that won’t be initially available, requiring you to forge new gear before you can open the gateways to those sections. All of this is stretched over the frame of a storyteller, recounting your tale. The narrator does all the voices for all the characters, feeling like the bits of the movie “The Princess Bride” when the grandfather reads for the characters. These are the Bastion traits of the game.   The game is short, much like Way of the Samurai. A single play might only be an hour long, but upon beating a particular path you will start over and make new decisions. Each subsequent play through...
Akiba’s Trip

Akiba’s Trip

I spent a good portion of my youth playing a wide variety of games, but you could probably categorize most of them into either “Western RPG” or “Game from Japan”. This was because the two primary gaming platforms I played on were the PC and my PS2. The Playstation 2 had an extensive library but my attraction to the weird and unusual means I usually would find something like Katamari Damacy more enticing than the newest WW2 shooter. Akiba’s Trip: Undead and Undressed is a game that would have been right at home on my PS2 (which makes some sense, since it’s a game ported from Sony consoles).   In the game, you find yourself a newly created half-vampire. You’re stronger than most, but you also have a weakness to the sun. You’ll hunt down synthesized vampires who have the same weakness and you’ll expose them to the sun via a novel method: stripping their clothing off. And when you’re not beating the pants off of Vamps and often some humans, you’ll be working along side a group of freedom fighters who are trying to make Akibara a safer and better place.   There’s a mountain of content here so if you’re even mildly interested, I’d suggest seeking out videos to see how the various mechanics work. You’re going to spend your time gathering and upgrading equipment, doing side-quests, talking to your friends (very visual novel in that respect) and exploring the city of Akihabara (interestingly, modeled off of the real world location from between 2012 and 2013, meaning you could visit the locations in the game in real...