Mini Metro

Mini Metro

Mini metro is one of those games, if you haven’t played it you probably own it. Either through bundles or steam sales, the game has a huge audience and on the surface it’s understandable why one might overlook it. Any single screenshot looks plain with wide light swaths cut through by a few colorful lines. But what those things represent is so much more and adds up to something very much worth your time. In Mini Metro, you’ll start with three stations that need to be connected. Each station is represented by a shape, most commonly a square, circle, or triangle but also diamonds and stars. Passengers are darker icons that need to be delivered to other stations, as shown by [b]their[/b] shapes (they use the same shapes as the stations).   You connect your stations by drawing a line between them. The various colors represent a ‘track’, a path the train will follow. So you decide which stations connect and how. If a passenger wants to get to a station that isn’t directly on their line, they will be dropped off at a connecting station and transfer to another line.   The challenge comes when new stations pop up. If you don’t have a line free, you’ll need to attach it to an existing line, which places a greater strain for trains on that track. It’s an additional stop, an additional spot to pick people up from or deliver them to and it means passengers have a longer wait.   Every seven days you get an upgrade, usually in the form of a new train and a choice...
Tharsis

Tharsis

A few years ago, I started a challenge to myself: let’s clear out that Steam catalog. I’ve purchased over 1200 games on Steam and cutting through that makes me feel like I can actually put value into that spent money. Well I decided it was time to do this again, and this time I’m starting with Tharsis: the video game that wants to be a boardgame (and actually might end up as one). Coming into Tharsis, you will find a few game modes. The primary story mode and several challenges. There are five unlockable characters and a handful of achievements. In total, you can probably put 10-20 hours into the game to complete EVERYTHING. The controls between story and challenge modes are the same although the challenge modes have restricted resources available for you to exploit. The game is broken into four distinct rounds: action, damage, decision and upkeep and this all takes place upon a soon-to-be-derelict space ship. The action round it spent assigning your four characters to a variety of system malfunctions, trying to keep the ship from falling apart. The damage round applies any unsolved issues to the ship. The decision round has you dealing with the effects of stress on your crew, and refreshing their actions via food. This round is particularly hard, as you’re often forced to make difficult decisions. Lastly the refresh round puts new ship issues out for you to deal with next round. Each of the nine characters has their own unique mechanic, helping you mitigate the issues you come across. The rooms you assign characters to have their own ability...
52 Week Challenge: Week 8

52 Week Challenge: Week 8

I like board games. I like them a lot. I try to get together with my friends and play them whenever we can. Because I love board games, digital versions allow me to play them whenever my friends can’t get together. Ticket To Ride, Elder Sign, Catan, Neuroshima Hex and, of course, Small World. Small Worlds 2, released recently on Steam and other digital and mobile platforms, is an exact copy of that board game. I had purchased it with the expansions and while I’m not going to fully review all the expansions and the game separately here, I’ll note that buying those expansions is well worth the price. So here I am, 8 games beaten, and I’m feeling pretty good. However, some might note because this is a board game, this game might not count. To make sure that it was worthy of the 52 week challenge, I beat each game mode it had at least once, and played single player with each combination of players (the board for Small World changes depending on how many players you have). So, that’s Multiplayer online, Multiplayer local, and Bots of 2, 3, 4 and 5 player...