The Forest

The Forest

I’ve admitted before that I’m often behind the times, reviewing games. The Forest is not some new game that just hit or even just got added to Early Access. It’s been almost two years since launching into Early Access and most people I should think are familiar with it. And yet, I hadn’t played it and I figured when I did, it wouldn’t be relevant any more. How wrong I was.   So The Forest, if you had no clue, is an open world survival horror game set in a Forest. Survival games, specifically open world ones, aren’t anything new. I played and loved Ark but even Minecraft set down a lot of rules that we still use in these games today. What makes the forest different is character: most of those games are randomly generated (not Ark, but most other open world survival games) while the Forest is hand crafted. There are random elements (where and when enemies show up, where you’ll find resources… that sort of thing). Story wise, you were in a plane crash with your Son and are trying to find him and (presumably) get off the island.   What makes the game shine for me is that every aspect of the game has been passed over multiple times to ensure it adds to either the fun of the game or the difficulty. Games like Ark rely on grinding and team work to get anything done while The Forest gives us a cleaner line of progression. Everything is laid out in a manual you access in the game by pressing ‘B’, meaning from the get...
Ark: Survival Evolved

Ark: Survival Evolved

It’s no secret I love dinosaurs and it seems in the last few years we have had more and more games include dinosaurs even if they aren’t centered around it. While I hope that it doesn’t overstay its welcome, the dinosaur fad is one I hope that never really goes away. Today, a new game was announced for PC/PS4/Xbox One. It’s a survival game like Rust or The Forest, but instead of having cannibals or naked players threatening your everyday life it’s giant terrible lizards. I can’t wait for it, but I’m going to have to since it’s not out yet. So here are a bunch of games with dinosaurs to check out for those impatient gamers like me.   Primal Carnage (and Extinction): Recently having reviewed this game, it’s a simple deathmatch setup of Dinosaurs vs Colonists. Each game has slightly different balance from each other, although they’re essentially the same.   Orion Prelude: A game that revels in their negative reviews because the developers sat down and took a huge amount of criticism to heart. They worked hard for three years and now you can get the game for a buck off Steam and it’s really quite fun.   Jurassic Park: The Game: This game from Telltale has all their trademark characterization and narrative, but lacked a little in having meaningful choices. The third best licensed Jurassic Park game in my opinion (first is Operation Genesis, second is Trespasser).   the Hunter: Primal: At the height of the popularity behind the Deer Hunter series, every other company tried creating their own. One of my favourites was “Carnivores”. Literally deer...
Early Look: Brawlhalla

Early Look: Brawlhalla

While my thoughts are in the lengthy paragraphs below, you’ll find lots of information at the following two links. Brawlhalla on Steam : http://store.steampowered.com/app/291550/ Brawlhalla Wiki : http://brawlhalla.gamepedia.com/Brawlhalla_Wiki   My video review can be found over here: https://www.youtube.com/watch?v=Qw7yA118uyQ   What is Brawlhalla? It’s a competitive 2d fighting game in the vein of “Smash Brothers” (more specifically Melee). Featuring a colourful cast, excellent speed and control and a generally pleasing asthetic there is lot to like about the game. First, if you’ve played any of the Smash series you know how it works. A simplified combat system means you have two attack buttons and a jump button. You can dodge and throw as well. Light and heavy attacks are modified with the direction pad or arrow keys, meaning moving horizontally and attacking is different than vertical movement plus attacks or simply attacking while standing still. When you have taken damage, attacks that land on you push you away. The more damage, the further you go. Your character doesn’t have a health bar, instead you lose when you leave the screen (being knocked too far up, across or down without being able to stay inside the map). Now, this isn’t simply a clone. The characters each have two weapons that they’ll equip by collecting the sword power up that is dropped randomly in the stage. This alone means you have two stances for each character giving a bit more up front to learn about the character. Another big difference is monetization. At the moment, the game is in closed beta to which you can sign up for a key or you can pay for...