Blobcat

Blobcat

Great name, what’s it about? At first glance, you’re looking at a puzzle game where you’re a mouse trying to get around cats and end up in your mouse hole. At second glance that’s exactly what this game is and it does that very very well. You’re going to end up placing arrows, which both mice (yes, plural) and cats will follow. Watch the patterns they walk, figure out where to place the arrows and collect your points. Cute. Is it good? By my estimation, it’s VERY good. The quick gameplay is well suited to the puzzles presented. Each puzzle can be beat using all resources, but that will end up getting you a single star per stage. Since later stages are unlocked via stars, you’re going to want to try and use as few resources as possible to get two and three stars per puzzle. Something worth noting: I was never ever once frusterated while playing. There was no puzzle that needed me to look up help but the game was consistent in the challenges presented. Stars? That kinda sounds like a mobile game! Astute. It is a mobile game, and this is the steam version. I enjoyed playing on Steam but afterwards checked out the touchscreen version. They’re basically identical but much like mini-metro the game is retooled for PC controls. Do not let the mobile origin stop you from playing a great puzzle game. Anything else I should know? Yes, one. The game is quite short. I blazed through the first four stages in around 40 minutes. The whole game is only 100 stages and the...
Doodle God

Doodle God

Doodle God is a mobile game, brought over to PC. I’ve never had the chance to play the original game, but I’ve always liked the concept. It’s a puzzle game where you mix the various elements available to you (starting with hellenistic ones and moving on towards ‘elements’ like birds or people) to achieve your goals. Since I’ve never reviewed the mobile versions I will not be making comparisons in this review. So how ‘PC’ have they converted the game? Well judging from the settings options and the fact that it’s a 6 dollar game with microtransactions, the answer is not far enough. But that’s not to detract from what is otherwise a very fun game. For tablet gamers (I have a Windows 10 Asus tablet that is perfect for this game) this is an excellent choice. While these ‘porting’ decisions may turn some off, if you’re still interested read on into what you’re getting by buying the game. Quests, Artifacts, Puzzles, Tournament and ‘Main Game’ are the options provided to you. Quests are ongoing achievement like goals. Artifacts are special unique items to hunt down. Puzzles are very specific challenges where you have a limited number of resources and you have to build a specific item. This doesn’t sound hard until you realize using up a resource removes it permanently (unlike the Main Game). Tournament has you using in game credits to play online vs other people and finally the Main Game is just open sandbox. Presentation wise, everything is very ‘mobile’ with large, friendly buttons and colourful art. Unlocking new elements causes them to show up on...
Marvel: Future Fight

Marvel: Future Fight

I don’t get to play many mobile games, and those that I do are highly replayable and more often than not are paid apps. Free to play games on mobile devices have me in a ‘alright, let’s see how greedy this game is’ mentality when I play them. That’s why when I come across excellent free to play games like Marvel’s Spider-Man Unlimited I find myself hooked. A few months back, Marvel released ‘Mighty Heroes’, a brawling game with synchronous co-op. It was ok, but it left a distinctive taste in my mouth that it lacked any real strategy. Unlimited had strategy, but lacked the rest of the Marvel universe. Mighty Heroes had the universe, but lacked strategy. Contest of Champions, a fighting game, was good but the story was really really bad. I think Future Fight might be a trinity for me: good gameplay, big universe and a story that isn’t horrible. But how greedy is it?   Like most Marvel games, it uses a fictional element called ISO-8, as well as Gems and Gold (why do heroes need gold? Who knows!) all as currency as well as some new concepts: DNA patterns and SHIELD currency. And of course, as with all mobile games these days, energy that dictates how long you can play the game for. Now with five plus different forms of currency in the game used to increase the effectiveness, level, power and gear of your characters, it seems like this should be a pretty prime target for greed. The thing is, much like my beloved Warframe, it seems (at least with three days of...
Spider-Man Unlimited

Spider-Man Unlimited

I don’t often get the chance to play mobile games too often. A combination of an aversion to free to play games which more often are filled with annoying roadblocks that can be paid to removed and a desire to keep my battery life high. That’s why, when I say that I’ve beaten all available chapters for Spider-Man Unlimited and I’m only 10 hours in, it should show how good a game has the potential to be.   So while it still possesses annoying traits (limit to 5 runs at a time, each run taking 10 minutes of time to regenerate or gifts from friends, in game currency that can be purchased with real money or earned very slowly, that is used for most things and so on) the actual core gameplay and overall fairness just pulls this away from feeling too greedy. Being able to play this in 15 minute spurts throughout the day, the game feels...