Steam Workshop: Paid Mods

Steam Workshop: Paid Mods

Steam announcement: http://steamcommunity.com/workshop/aboutpaidcontent   Steam announced today that they now support mod authors charging for content. They can set the price to whatever they want, including free and ‘pay what you want’ and I’m absolutely for this. The idea that mods should be free is a strong one, as a lot of games continue for years down the line. Strong communities for good games thrive on free mods but there are lots of games that are new and have fantastic mods. Skyrim is notable as the first game to have paid content like this, but also as being a relatively modern game that would really have died a long time ago without mods.   But it is a double edge sword. Why would mod creators release free content ever? After all, if no content is free then everyone makes money. And then there is the piracy issue. People will take these files, decrypt them, refund them and then publish the free versions themselves. Or people will be greedy and take free content created by others and make money off of it themselves, without really doing any work. While these are potential problems, they are examples of people doing things that, really, are bad.   As far as the ‘mods should always be free’ argument, that’s a problem in and of itself. Lots of mods never get finished because those modders determined that their free time was more valuable to them, which leads to disappointments. Being monetized means that modders can support their mods for a longer time (potentially, although lots of modders do this already). Games have long had both free...
Work It: Valve Expands Steam Workshop

Work It: Valve Expands Steam Workshop

Today Valve had posted on the official Workshop page (http://steamcommunity.com/games/SteamWorkshop/announcements/detail/154581565731694927) that they are opening up the ‘monetization’ portion of the workshop.  So far, only Valve has allowed content creators to make money from their hard work. In Dota2, TF2 and CS:GO you’ll find many items that get voted upon and added to the game. Then Valve splits the money made with the content creator.   So far, only Dungeon Defenders: Eternity and Chivalry: Medieval Warfare support this new functionality but you can expect it to expand to other games shortly. Some have stated that this is a bad thing, encouraging people to do shady things to make a quick buck but I think overall this is a great decision. A lot of hard work goes into quality content and with money on the line people will up their game just a little bit. Too often do we see mods fall away and never get released because they lose interest or other things become more important.   Anyway, it should be an exciting few months as games add support for this feature and when possible I’d like to detail how to go about adding to these workshops here on The Genius Inc. I’ll probably up a tutorial or two for CS:GO stickers (which I am familiar with) within the next...