Review: Rollers of the Realm

Review: Rollers of the Realm

Having done early views and interviews for Rollers, it would be horrible for me not to review the final copy. First, if you’re just here for the should you get it or not then consider the following: Does the idea of a fantasy world role playing game with pinball-action based mechanics sound interesting? Then you want to play Rollers of the Realm.   Firstly, I’m playing this game on PC. As far as that’s concerned, the graphical options are minimal (resolution, windowed/fullscreen, v-sync, anti-aliasing) but controls are very customizable featuring separate binds for Controller and Keyboard.   The game itself is sort of a puzzle game, where you need to bust open certain obstacles and defeat opponents on the ‘play field’. I put that into quotes because the play field is *not* a traditional pinball board. Towns, forges, fields are all maps you can throw the ball down onto. And speaking of the ball, each character changes how the ball works. Weight and size are all different depending which character you currently have on deck. Speaking of characters, each one has a different power. Using these powers should give you the advantage you need to complete more difficult levels.   In a review, typically you’ll denote weaknesses or un-fun bits of the game. Simply put, I enjoyed the game way too much to say that it has any failings. However, those who don’t like puzzle games or find themselves lacking the needed accuracy probably should avoid it. Also pinball purists, although they traditionally avoid digital pinball games. If this sounds interesting to you, check out Rollers of the...
Interview: Rollers of the Realm with Erika Evans

Interview: Rollers of the Realm with Erika Evans

  After having played ‘Rollers of the Realm’, I knew I wanted to do an interview with the developers as soon as possible. I reached out and contacted Ericka Evans and here’s the interview! Our side (TheGeniusInc) will be TGI and Ericka will be EE.     TGI: Who are you, what is your position at Phantom Compass and how long have you worked there? EE: My name is Ericka Evans, I am Head of Production here at Phantom Compass and I’ve been here for two years.     TGI: What games have you enjoyed recently? EE: Candy Crush, Triple Town, The Room, Mega Run, Lego Batman and Lego Indiana Jones (my 4 year old son is a big fan).     TGI: How long has Phantom Compass been in business? EE: Phantom Compass has been around for 5 years. That’s seven full time employees and a group of awesome contractors to fill our project needs. We run a distributed business with two small offices (in Toronto, Ontario and St. Catharines, Ontario).     TGI: Phantom Compass has a large number of partnerships on your webpage. Does working in Canada and having access to these partners have a positive effect on company growth? EE: Having access to Canadian public funds like CMF Experimental Fund and the OMDC Interactive Digital Media Fund have provided much stability for the growth of Phantom Compass.     TGI: When did work begin on ‘Rollers of the Realm’? EE: It started as a 2D prototype in November of 2011. Phantom Compass brought together a group of laid off AAA developers and artists to jam...
Preview: Rollers of the Realm

Preview: Rollers of the Realm

I’m very excited to bring you my first thoughts on ‘Rollers of the Realm’ as a pre-beta copy hit my email today! A big thank you to Phantom Compass for allowing the community to try the game at this early stage.   First thoughts: I love pinball, I’m a big fan of puzzle games and fantasy worlds are a big yes for me. In theory, this game should be very very enjoyable. Starting up the game, the art style is beautiful. Sounds, voice acting, clarity of the playing field… everything is just so polished. For a Pre-Beta, this looks fantastic. Looks however, are not everything.   The game is setup like a puzzle game, with various objectives you need to complete to pass the puzzle. However, the way you accomplish this is with a variety of characters, each represented as a ball. The starting character is a young thief, and her ball can fit into smaller areas and is lighter than other balls. The second is a drunken knight, who has a big armored ball and deals more damage. This mechanic works wonderfully and the characters have lots of personality in that as the ball strikes various objects in the game, the character replies appropriately. If you’re stealing gold as the thief, when her ball bumps characters in the playing field she has an appropriate “Sorry” or “Excuse me” while the knight beats up foes with a “HAVE AT THEE KNAVE!”.   The puzzles themselves range from performing an action (distracting guards, beating up ruffians) to trying to get to a specific location by using bumpers and paddles. Enemies...