Rock of Ages

Rock of Ages

What happens when you combine tower defense, a third person-rock and the art style of Monty Python? I’m not actually sure but I had a lot of fun beating it! In Rock of Ages, you’ll control a giant boulder, running over buildings and structures and people to earn money and try to bash down a door. Once you bash a door down (or if your rock breaks), you’ll be waiting for your minions to build another rock. During this time, you’ll put up your own structures as your foes are trying to roll their giant balls at your door. Bash down a door and you’ll be given the privilege of rolling over your foe before moving on. Each level adds new structures for both your and your opponents.   The game is older, running on Unreal 3 but the core mechanics of the game are quite fun. I didn’t play multiplayer but the asynchronous nature seems like it would lend itself well to the game presented. The music is catchy enough to get me to whistle it shortly after playing and the art is truly charming. If given a chance, pick up the game. It was well received when it came out, it’s just as good now and it has a sequel coming...
Review: Rollers of the Realm

Review: Rollers of the Realm

Having done early views and interviews for Rollers, it would be horrible for me not to review the final copy. First, if you’re just here for the should you get it or not then consider the following: Does the idea of a fantasy world role playing game with pinball-action based mechanics sound interesting? Then you want to play Rollers of the Realm.   Firstly, I’m playing this game on PC. As far as that’s concerned, the graphical options are minimal (resolution, windowed/fullscreen, v-sync, anti-aliasing) but controls are very customizable featuring separate binds for Controller and Keyboard.   The game itself is sort of a puzzle game, where you need to bust open certain obstacles and defeat opponents on the ‘play field’. I put that into quotes because the play field is *not* a traditional pinball board. Towns, forges, fields are all maps you can throw the ball down onto. And speaking of the ball, each character changes how the ball works. Weight and size are all different depending which character you currently have on deck. Speaking of characters, each one has a different power. Using these powers should give you the advantage you need to complete more difficult levels.   In a review, typically you’ll denote weaknesses or un-fun bits of the game. Simply put, I enjoyed the game way too much to say that it has any failings. However, those who don’t like puzzle games or find themselves lacking the needed accuracy probably should avoid it. Also pinball purists, although they traditionally avoid digital pinball games. If this sounds interesting to you, check out Rollers of the...
Preview: Rollers of the Realm

Preview: Rollers of the Realm

I’m very excited to bring you my first thoughts on ‘Rollers of the Realm’ as a pre-beta copy hit my email today! A big thank you to Phantom Compass for allowing the community to try the game at this early stage.   First thoughts: I love pinball, I’m a big fan of puzzle games and fantasy worlds are a big yes for me. In theory, this game should be very very enjoyable. Starting up the game, the art style is beautiful. Sounds, voice acting, clarity of the playing field… everything is just so polished. For a Pre-Beta, this looks fantastic. Looks however, are not everything.   The game is setup like a puzzle game, with various objectives you need to complete to pass the puzzle. However, the way you accomplish this is with a variety of characters, each represented as a ball. The starting character is a young thief, and her ball can fit into smaller areas and is lighter than other balls. The second is a drunken knight, who has a big armored ball and deals more damage. This mechanic works wonderfully and the characters have lots of personality in that as the ball strikes various objects in the game, the character replies appropriately. If you’re stealing gold as the thief, when her ball bumps characters in the playing field she has an appropriate “Sorry” or “Excuse me” while the knight beats up foes with a “HAVE AT THEE KNAVE!”.   The puzzles themselves range from performing an action (distracting guards, beating up ruffians) to trying to get to a specific location by using bumpers and paddles. Enemies...